Adverbial Phrases ESL Games and Worksheets

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Adverbial Phrase Practice

ESL Adverbial Phrases Worksheet - Grammar Exercises: Matching, Error Correction - Speaking Activity: Asking and Answering Questions, Freer Practice - Pair Work - Upper-intermediate (B2) - 30 minutes

In this free adverbial phrases worksheet, students practice 12 adverbial phrases and use them to comment on specific situations. First, students complete each adverbial phrase beginning with its appropriate ending and write the matching letter at the end. Students then circle the best adverbial phrase to complete each sentence. Next, students find adverbial phrase mistakes in sentences and correct them. After that, students complete sentences that include adverbial phrases with their own ideas and then compare their answers with a partner. Finally, students ask and answer conversation questions with their partner using adverbial phrases from a box in their responses, ticking the adverbial phrases they use.
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ESL Adverbial Phrases Game - Grammar: Matching - Group Work - Upper-intermediate (B2) - 25 minutes

In this fun adverbial phrases game, students match pairs of clauses with adverbial phrases to make grammatically correct and logical sentences. Students take turns to be the dealer for the round, shuffling and dealing out three cards to each group member including themselves. The dealer then places the remaining cards in a pile on their right. The aim of the game is to match three cards, two clauses and an adverbial phrase that connects them. To begin the round, the dealer picks up one card from the pile and adds it to their hand, discarding one card on their left. The next student then picks up the card discarded by the dealer, adds it to their hand, and discards one card on their left, and so on. At the same time, the dealer continues to pick up and discard cards from the pile on their right. When a student matches two clauses and an adverbial phrase that connects them, they say 'Match!', showing the matching cards to the group and reading them out. If the match is correct, the student keeps the cards and the round is over. Play continues for up to seven rounds. The student with the most successful matches wins.
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